Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Small Screen Triumph

The post-apocalyptic TV show has made a triumphant return to its platform, and it's fair to say that fans were pleasantly surprised by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the gamer's journey.

We followed Lucy the vault dweller, striving to do the right thing and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his faction's authority and creates significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wilderness.

Setting the Stage for a New Chapter

The debut season's conclusion revealed crucial details about the culprits behind the nuclear war that condemned a group of people in bomb-proof bunkers for centuries. It also posed numerous mysteries unresolved for the next installment – and, on this occasion, hopes are significantly higher.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the reception to the show, so now people are coming in with more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to bring into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators insisted on authentic items and locations were constructed, echoing the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to feel like it’s real.”

Indeed, virtually everything you see on-screen is physical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, with the help of the visionaries behind the video games. This shared passion for the lore is evident in the end result.

The second season is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This schedule will foster a new viewing experience, a dynamic the creators themselves are eager to engage with.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”

Richard Li
Richard Li

Lena is a freelance writer and design enthusiast based in Amsterdam, exploring the intersection of art and technology.